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Fire emblem radiant dawn rom eur
Fire emblem radiant dawn rom eur










V = Value Increment (How much to add to the value after each additional RAM write) Z = Address Increment in bytes (How many To skip By) N = Amount of additional addresses to write to (the first is assumed) T = Value Size (0 = byte, 1 = halfword, 2 = word) The Gecko code documentation, more specifically this page, reads: Such codes are TWO lines long (not one), and you have to be careful with what each parameter (especially in every second line) stands for. You must be misinterpreting the syntax/composition/formation of the "08" code type. (04-05-2012, 10:07 PM)Pain Elemental Wrote: However, I tried to calculate the offset of the "Always Perfect Level Up" code, but the game crashed.Īpparantly I made an error somewhere, but I don't know where.Ĭan anyone help me with the calculation of the correct offset? If you want the Iron Sword viewable in the RAM with all its attributes: 80B5FE4B - 264B80 = 808FB2CB Just for your info, the size of each character's info in the RAM is 0x3F0 SO, if anyone has the same problem, here's my solution.įor Character specific codes, it got shifted in the RAM. Turns out I pretty much had to compare dumps with Dolphin and the USBGecko from my Wii. I know this is a necropost, but this kept coming up when I searched google for a solution.












Fire emblem radiant dawn rom eur